Combat Quality of Life Changes!


After reading through some of the feedback, here comes the first update!

First of all, thanks to all so far that have provided us with valuable feedback! We’ve made some changes to our prototype, mostly around the topic of combat tempo.

Overlapping Turns

Some of the criticism was that the game’s combat felt slow. To remedy this, we’ve introduced overlapping turns! As you may guess, this means that enemies will no longer just wait for their friends to finish their turns before themselves attacking.

We think this greatly improves the tension and speed of combat, perhaps you should try it out?

Other Changes:

  • Banana is now a Cherry (no more high-rez banana action :()
  • Dead characters are now only healed by items marked as revival items
  • Decreased enemy health
  • Decreased player base damage
  • Minor UI tweaks
  • New main-menu logo
  • Increased speed while going on stairs
  • General balancing

Thank you once again to everyone that’s played the game so far!

  • The Blindtree Team

Get Orderless: New Skies

Leave a comment

Log in with itch.io to leave a comment.