Combat Quality of Life Changes!
Orderless: New Skies » Devlog
After reading through some of the feedback, here comes the first update!
First of all, thanks to all so far that have provided us with valuable feedback! We’ve made some changes to our prototype, mostly around the topic of combat tempo.
Overlapping Turns
Some of the criticism was that the game’s combat felt slow. To remedy this, we’ve introduced overlapping turns! As you may guess, this means that enemies will no longer just wait for their friends to finish their turns before themselves attacking.
We think this greatly improves the tension and speed of combat, perhaps you should try it out?
Other Changes:
- Banana is now a Cherry (no more high-rez banana action :()
- Dead characters are now only healed by items marked as revival items
- Decreased enemy health
- Decreased player base damage
- Minor UI tweaks
- New main-menu logo
- Increased speed while going on stairs
- General balancing
Thank you once again to everyone that’s played the game so far!
- The Blindtree Team
Get Orderless: New Skies
Orderless: New Skies
Take down your enemies... with style!
Status | In development |
Author | Blindtree Studios |
Genre | Role Playing, Action, Adventure |
Tags | 2D, Female Protagonist, Isometric, JRPG, Pixel Art, Retro, supernatural, Turn-based |
Languages | English |
Accessibility | Subtitles |
More posts
- Orderless on the Web!Feb 10, 2023
- "SNAP" "BANG" "POW" Onomatopoeia update!Oct 12, 2022
- Patch Notes Wednesday!Oct 05, 2022
- Prototype 2 Release! [MAJOR CONTENT]Sep 30, 2022
- Bug fixes!May 16, 2022
- First Prototype Now Available! ~May 07, 2022
Leave a comment
Log in with itch.io to leave a comment.